Adventure Points
The sense of accomplishment of the Player-heroes, their confidence and skill at arms, and the hard-earned respect paid to them by their peers are represented by the award of Adventure points.
Players earn Adventure points as follows:
All players receive 3 Adventure points each at the end of every gaming session they attend.
Growth: Players spend Adventure points to buy a new rank in either WISDOM or VALOUR, or to enhance an adventurer’s Combat Proficiencies. As with Skill points, players do not have to spend all their Adventure points at once, but can save them to acquire more expensive upgrades later.
Players may buy a rank in a Combat Proficiency, VALOUR, or WISDOM if they have enough Adventure points to attain the new rating as set out in the Experience Points Cost table. When Player-heroes reach a new VALOUR or WISDOM rank, they also gain a new Reward or Virtue (see Chapter 5).
During a single Fellowship Phase, players can acquire a maximum of one rank in each Combat Proficiency. They can also buy a rank in either WISDOM or VALOUR, but not in both. If a new attribute value is attained, the scores of all related abilities and features must be updated accordingly.
Experience Points Costs:
|
New Skill or combat proficiency level |
New valour or wisdom rank |
skill or adventure point cost |
|---|---|---|
|
|
— |
4 |
|
|
2 |
8 |
|
|
3 |
12 |
|
|
4 |
20 |
|
|
5 |
26 |
|
|
6 |
30 |