Distinctive Features

Distinctive Features describe aspects of an adventurer’s build or temper, personality traits or physical peculiarities that provide them with an additional descriptive level. These features help players to picture their adventurers, and encourage deeper roleplaying.

Additionally, players can invoke a Distinctive Feature to improve their chances to succeed at a roll using a Skill. When this happens, the Player-hero is considered to be Inspired.

Players are invited to take into account their heroes’ Distinctive Features throughout the game and to use them as guidelines, in particular when choosing a course of action for their adventurers.

A trait can be invoked on a roll only if, based on its description, it is reasonably plausible for someone with that quality to fare better than an individual without it.

EXAMPLE:

One evening at the inn, Folco the Hobbit invites his companions to dance the Springle-ring, a rather vigorous dance, while he sings a song from the Westfarthing. Folco is a Merry fellow, and he chooses to make his SONG roll Inspired — If he spends a point of Hope, he gains (2d) instead of (1d).

A full description for each trait is provided in the Distinctive Features compendium listing.