Endurance
Endurance represents a Player-hero’s resistance and is taken into account whenever an adventurer is subjected to some form of harm. In particular, Player-heroes lose Endurance during combat, when they suffer physical damage from any other source, or as a consequence of any strenuous task requiring great effort.
See Sources of Injury for Endurance loss levels and to give substance to failures causing harm to the Player-heroes outside of combat
Player-heroes whose Endurance is reduced to zero drop unconscious, and wake up after one hour with 1 Endurance point (unless they are also Wounded, see Wounds, Chapter 6).
Weary
Used in conjunction with a hero’s carried Load (see Gear, Chapter 3), Endurance determines when the weight and bulk of any equipment starts to affect a Player-hero’s performance.
Player-heroes remain Weary until their Endurance score rises above their Load again (see below).
Heroes become Weary if their Current Endurance score becomes equal to or lower than their total Load. When this happens, the Weary box on their character sheet is checked.
Resting
Player-heroes regain lost Endurance points by resting. The extent of the Player-heroes’ recovery depends on whether they take a short rest, or a prolonged one.
Short Rest: Under most circumstances, a day of adventuring allows for a maximum of one short rest, usually in the middle of the day. If precise timing is needed, a short rest may be said to correspond to at least one hour of inactivity.
With a short rest, adventurers recover a number of lost Endurance points equal to their STRENGTH rating (Wounded heroes do not recover any points at all).
Prolonged Rest: Under normal circumstances, the Company is allowed to take a single Prolonged Rest each day (usually, a night’s sleep). The Loremaster may allow the group to take more than one Prolonged Rest if the Player-heroes are recovering in a safe and comfortable place.
Player-heroes taking a prolonged rest recover all lost Endurance points, or a number of Endurance points equal to their STRENGTH score if their Wounded box is checked.