Skill Points
The capability of heroes to profit from their experiences and hone their abilities as a result is represented in the game by earning and spending Skill points.
Players earn Skill points as follows:
All players gain 3 Skill points each at the end of every gaming session they attend.
Finally, during each Yule Fellowship Phase, all players earn a number of additional Skill points equal to their adventurers’ WITS rating (see Chapter 7).
EXAMPLE:
In the last Adventuring Phase, Folco the Hobbit has taken part in 3 gaming sessions, for a total of 9 Skill points. When the next Yule arrives, he will earn 6 additional points — his WITS rating.
Training: Players spend Skill points to develop their Player-hero’s Skill ratings, using the Experience Points Costs table below. They don’t have to spend all their points at once — Skill points can be saved to acquire more expensive upgrades during a later Fellowship Phase. Any remaining points are kept track of by using the appropriate space on the character sheet.
During a single Fellowship Phase, players can buy a maximum of one rank in each Skill.
Experience Points Costs:
|
New Skill or combat proficiency level |
New valour or wisdom rank |
skill or adventure point cost |
|---|---|---|
|
|
— |
4 |
|
|
2 |
8 |
|
|
3 |
12 |
|
|
4 |
20 |
|
|
5 |
26 |
|
|
6 |
30 |