Skill Points

The capability of heroes to profit from their experiences and hone their abilities as a result is represented in the game by earning and spending Skill points.

Players earn Skill points as follows:

All players gain 3 Skill points each at the end of every gaming session they attend.

Finally, during each Yule Fellowship Phase, all players earn a number of additional Skill points equal to their adventurers’ WITS rating (see Chapter 7).

EXAMPLE:

In the last Adventuring Phase, Folco the Hobbit has taken part in 3 gaming sessions, for a total of 9 Skill points. When the next Yule arrives, he will earn 6 additional points — his WITS rating.

Training: Players spend Skill points to develop their Player-hero’s Skill ratings, using the Experience Points Costs table below. They don’t have to spend all their points at once — Skill points can be saved to acquire more expensive upgrades during a later Fellowship Phase. Any remaining points are kept track of by using the appropriate space on the character sheet.

During a single Fellowship Phase, players can buy a maximum of one rank in each Skill.

Experience Points Costs:

New Skill or combat proficiency level

New valour or wisdom rank

skill or adventure point cost

—

4

2

8

3

12

4

20

5

26

6

30